All together, this timeline represents a slow movement of studios learning from earlier mistakes, and fine-tuning the Star Wars fantasy until it's polished to a mirror shine. From the early '80s prototypes to those sublime SNES games, to the first Battlefronts, the Angry Birds era, and everything else in between. So here is a brief history of Star Wars games.
But with the release of well-received games like Star Wars Jedi: Fallen Order and Star Wars: Squadrons, Star Wars games have been on a bit of a (barrel) roll. We fed a fortune of quarters into Star Wars arcade cabinets and suffered through the broken mechanics of Masters of Teräs Käsi, and considered if developers everywhere suddenly forgot how to make a fun game set in the universe. We played through the existential probings of KOTOR 2 and the razor-sharp simulations of X-Wing, only to watch those games get dubbed non-canon by the powers that be at Disney. The Force has been adapted to home consoles ever since the original trilogies were playing in theaters, and in that time we've watched the license change multiple publishing hands, enter several elongated peaks and valleys, establish the bedrock for LucasArts' golden age, and fill in the many empty spaces left wide open in that galaxy far, far away. No film franchise has had a more complicated relationship with video games than Star Wars.